Showing posts sorted by relevance for query folder management. Sort by date Show all posts
Showing posts sorted by relevance for query folder management. Sort by date Show all posts

Thursday, July 10, 2014

Q-Dir 5.99.2 (32-bit)

Summary of Q-Dir 5.99.2 (32-bit):

  • Requirements:

    Windows XP / Vista / Windows 7 / Windows 8

  • User Rating:

    Click to vote
  • Author / Product:

    Nenad Hrg / Q-Dir (32-bit)

  • Old Versions:

  • Filename:

    Q-Dir_Installer.zip

  • MD5 Checksum:

    c7bca9b04541e7fec9e10b0ecb5c3024

Q-Dir (the Quad Explorer) is an innovative file manager for Windows that was built from the ground up to enable users to control their files in true multitasking environment. With the ability to expand its interface from two panes, to three or four, both professionals and novices can take full control over their storage drives, files and directories. By having this app on your PC, anyone can leave limitation of Windows Explorer behind and gain access to file manager that can provide you with the file management capabilities that are perfectly aligned to your daily needs. This includes everything from easier access to managing large image or music databases, to having 4 full file management windows open inside one dashboard enabling you to have real-time control over 4 local or distant storage destinations.

You can point all panes to whatever location you wish (additionally, each pane can be configured to your wish), preform copying and moving of data with simple keyboard or mouse commands, chose specific color coding for extensions of your choice, and do everything you can do in traditional Windows Explorer. All in all, first time users of Q-Dir will most surely have zero issues with its visual language and organization of its tools, and very quickly they will able to customize their file management dashboard to be perfect and versatile to the degree of their choice.

Even though Q-Dir offers so much great features, it is available for everyone as a 100% free application that can be run on all versions of Windows after (and including) Windows XP. Key Features of Q-Dir:

  • Favorites: Quick access to most often used folders.
  • Drag&Drop: Move files by dragging in Q-views, and other programs such as MS Explorer.
  • Clipboard: Copy/ Paste between the Q-Dir directory views, and other programs such as MS Explorer.
  • Folder-Type: ZIP-, FTP-,cabinet-,network-, system - folders, shortcuts ...
  • Views: Large icons, tiles, list, detail, thumbnail (Vista: extra large symbols) .
  • Export: to XLS, CSV, TXT, HTML.
  • Popup Menus: Desktop, My Computer.
  • Screen magnifier: anything on the screen can be enlarged.
  • Color Filter: Different colors for different item types (e.g. *.log;*.txt).
  • Highlight-Filter: Effective way for fast items highlighting.
  • File-Filter: Allows for quick and easy filtering of the items.
  • Columns: All columns support, and save function .
  • Quick-Link's: For fast folder access.
  • Folder-Select: Fast & flexible folder selection address-bar/ desktop menu/ my-computer menu/...
  • Multi-INI: Several INI files for Q-Dir.
  • Tree-View: Simple and quadruple.
  • Preview: Allows a quick preview.



Tags: , , , , , , ,

What's new in this version:

- Bug-Fix in the list view autosort feature on Windows 7 and 8.1.

Saturday, April 19, 2014

Multi Commander 4.2.0 Build 1672 (64-bit)

  • Requirements:

    Windows XP64 / Vista64 / Windows 7 64 / Windows 8 64

  • Editor / User Rating:

    /
  • Author / Product:

    Mathias Svensson / Multi Commander (64-bit)

  • Old Versions:

  • Filename:

    MultiCommander_x64_(4.2.0.1672).exe

  • MD5 Hash:

    d29615b5d8664a669d8f8aca0fa8039f

Multi Commander is a free file manager that can become your favorite alternative to Windows Explorer. Utilizing popular dual-panel and multi-tabbed interface layout, Multi Commander takes best features from all the most popular file manages in the world and mixes them into combination that will surely enable you to take full control over your data. In addition to many standard features such as ability to fully control transfer of files (copy, move, paste, rename, view), Multi Commander also uses features such as browsing inside archives, FTP connectivity, auto-sorting, auto-unpacking, keyboard shortcuts, multiple languages, edit MP3 tags, powerful multi-rename tool, and much more.

Interface of Multi Commander was specifically crated to be highly customizable, enabling incredible amount of freedom on in bringing the exact set of tools and features to the forefront of its main dashboard. No matter if you are novice who just asks highly competent file explorer that can be used for simple task, or if you are incredibly demanding profession who wants to have easy access to services and tools that will make your file management and FTP transfer as streamlined as possible, Multi Commander will have you covered.  App is 100% free for both home and commercial uses, has translations to several international languages and can be run on all versions of Windows after Window XP (which includes Server 2008 (RE) and Server 2012).

As an added bonus, Multi Commander can be used as a portable application on your USB stick, and can be used without any Administrator rights.

Multi Commander Features:

  • Tabs allowing you to have multiple folders open.
  • Caching that enable fast file browsing.
  • Show files in Detailed, List, or Thumbnail list modes.
  • Background work for all tasks that takes time to finish, allowing you to continue working without interruptions.
  • Customize the layout and colors to fit your styling needs.
  • Extensions and plugins that will increase the functionality of Multi Commander.
  • FTP, Registry , Zip, 7-Zip, Rar , Tar , GZ , Bz2 , Jar  Support
  • View and Change file permissions, Take ownership of files.
  • Picture tools like Convert / Rotate Pictures, View/Remove EXIF tags, Adjust EXIF Date of pictures.
  • Internal picture viewer for Jpg, Png, Gif, Png, Bmp, Tiff and many RAW formats.
  • Show Movie information from IMDB/Rotten tomato as extra columns on you movie files.
  • Audio tools like View Audio file properties, View/Edit MP3 Tags.
  • Open API for developers to create extensions and plugins.
  • Remember selections when you get back from another location when browsing the filesystem.
  • Use mouse and drag and drop or use quick keyboard command for all the task.
  • FileOperations plugins that can automatically sort / unpack files when they are moved or copied.
  • MultiRename tool for fast and safe rename of multiple files/folder, Rule based and supports Undo.
  • File viewer that lets you view files of any size, as ASCII/Unicode/UTF8/Binary and Hex.
  • Take over the file type association from windows. Configure view, edit and open action based on file type and path.
  • Both 32bit and 64bit versions available.
  • Handle folders with many thousands of files with easy, And use power full filters to limit what you want to view.
  • Compare folders and select the files and folders that are different, that are the same and many other options.
  • Powerfull script engine allowing you to create script that automate tasks.
  • Portable. Can be installed and run from portable (USB) device. Will not write any settings/session info on host computer.
  • Multi Language support. English, German, French, Czech, Dutch, Russian, Spanish, Swedish, Chinese (Simplified & Traditional), Polish and Japanese is supported.
  • And a lot more..



Tags: multi commander, 64 bit version, file manager, file archiver, folder management, free alternative, dual panel, multi tabbed, manager, explorer, organizer, tabs, files, explorer

Sunday, October 11, 2015

FlashFXP 5.2.0 Build 3883

FlashFXP 5.2.0 Build 3883 is a powerful and easy to use FTP client for windows. With a familiar Explorer-like interface that even the most novice user can master in minutes. In addition to FTP, FlashFXP 5.2.0 Build 3883 provides additional security with SFTP (Secure Shell/SSH), FTPS (Secure Socket Layer (SSL) over FTP) and seamless one time password support. FlashFXP 5.2.0 Build 3883 offers many unique features you wont find anywhere else, such as, multi-firewall and proxy support, speed limiting, server file searching, remote editing with automatic (or manual) uploading, automated transfer scheduling with email notifications, priority transfer lists, extensive file transfer rules, user customizable interface, available in over 20 languages, and more.

FlashFXP 5.2.0 Build 3883 Features:

Performance
High performance FTP file transfers. On-the-fly compression (MODE Z). Adjustable speed limiting.

Security
Se cure FTP (FTPS) SSL/TLS. SSH File Transfer Protocol (SFTP). Application password protection.

Connectivity
Active and passive mode transfers. Proxy (HTTP, SOCKS 4/5, FTP). Server-to-Server (FXP) transfers.

Interface
Drag and drop transfers. Multi-Language. Pattern based file highlighting.

Webmaster Tools
Easy file management. Set file permissions recursively. Remote file editing.

Integrity
Automatic transfer resume. Automatic ASCII/Binary selection. Visually compare folder content.



FlashFXP 5.2.0 Build 3883 Description

Wednesday, September 23, 2015

Unity 5.2.1

  • Requirements:

    Windows (All Versions)

  • User Rating:

    Click to vote
  • Author / Product:

    Unity Technologies / Unity

  • Old Versions:

  • Filename:

    UnityDownloadAssistant-5.2.1f1.exe

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing community.

For independent developers and studios, Unity’s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform.

Unity Features:

Workflow
Rapidly assemble your scenes in an intuitive, extensible Editor workspace. Play, test and edit for fast iteration towards your finished game.

Quality
Create a game with AAA visual fidelity, audio and full-throttle action that performs smooth and clean on any screen.

2 D & 3D
Get dedicated tools for both 2D and 3D content creation with efficient workflows that utilize shared conventions.

Animation
Unity’s uniquely powerful and flexible animation system brings any character or object to life with incredibly natural and fluid movement.

Performance
Reliable performance, smooth framerate, and superb game play experiences across target platforms.

Multi-platform
No other game engine gives you the choice of so many publishing platforms with near-effortless deployment.

Unity Cloud Build
Get your builds the easy way with new Cloud Build service. Changes in your project are detected as you work, and builds are delivered automatically to your device, or playable on the Web.

Note: Unity is FREE an Unity 5.2.1 Download for Windows / Change Log / FileHorse.com

Powerful 3D and 2D gaming development software for Windows

Unity
Download Unity 5.2.1

Unity 5.2.1

 -  100% Safe  -  Freeware

What's new in this version:

Features
- iOS: iOS9 app slicing support.
- iOS: iOS9 on demand resource support.

Improvements
- Android: On some devices Screen.dpi returns more accurate values.
- Editor: Added progress bar while decrypting downloaded Asset Store packages.
- Graphics: Added overloads to CommandBuffer.SetRenderTarget() to allow specifying a target mip level and cubemap face.
- Improved ETC1 based policy for grouping of sprites on an atlas.
- iOS: Added frameworks new in iOS 8.0 to 9.0 to the plugin importer UI.
- iOS: Added support for iPad launch screens
- iOS: Exposed option in Player Settings to temporary disable Application Transport Security checks in iOS 9.0.
- iOS: Now support access to iOS9 data assets within asset catalogs via virtual filesystem.
- Networking: Added NetworkManager.UseExternalClient() function that allows the NetworkManager to use a client object created externally to the NetworkManager instead of u sing Sta rtClient(). This was required to use custom NetworkConnection classes with connections made by the NetworkManager.
- VR: Oculus: Upgraded to 0.7 dependencies.

Changes
- iOS: Use launch screens as primary source for splash images.
- VR: For Windows Oculus Development, the Oculus 0.7.0.0 runtime is required in order to run in VR mode. Future releases will also require this runtime going forward.

Fixes
- 2D : Fixed memory leak when using Sprite object field in custom inspector.
- 2D: Clamp sprite pivot values (-100k to 100k) now instead of accepting any value (including infinity).
- Analytics: Fixed data dispatcher to send data after airplane mode is turned OFF on iOS.
- Android - Fixed fallback to Gamma color space rendering for projects that are configured to use linear rendering.
- Android - Fixed status bar not shown and touch offset on Kitkat+ when using native activity.
- Android: Fixed INTERNET permission on Andr oid even if there are no network calls in the scripts.
- Android: Fixed sensor compensation issue affecting devices when rotated180 degrees.
- Android: Removed some egl errors from the log when probing for GLES API level.
- Android: Fixed performance regression when using native rendering plugins.
- Animation: Fixed an issue whereby animation window was still recording when scene was saved.
- API Updater: Fixed crash in AssemblyUpdater when a type had methods with names starting with get_/set_ .
- Asset Loading: Now allow extension dlls to be imported outside of project folder.
- AssetBundle: Fixed the issue that sometimes several AssetBundles would have same internal name.
- Bug Reporter: Fixed email field not being saved on Windows 10.
- D3D12: Fixed a crash when using compute buffers.
- D3D: Fixed broken positioning of render when upscaling to native desktop resolution.
- D3D: Mouse coordinates no longer go out of bou nds when upscaling to desktop resolution.
- Deployment Management: Fixed OSX non development players crash on startup.
- Editor: Added a printed warning to the gameview if there is no fullscreen camera present.
- Editor: Fixed 'Access denied' error on Windows when trying to move readonly files.
- Editor: Fixed an issue where calling EditorWindow.GetWindow() too early could cause the editor to crash.
- Editor: Fixed A bug when opening new project threw "Moving file failed" dialog on Mac.
- Editor: Fixed scene view picking when in linear mode.
- Editor: Fixes crash when exiting play-mode with Alphabetical Sort enabled.
- Editor: Made sure blendShapes normals were not imported if None was set in Import Setting.
- Editor: Save correct quality settings when quitting Unity editor during the play mode.
- Editor: Slowdown in Project window with Unity 5.
- GI: Calculate atlas index offset correctly when snapshotting a scene.
- GI: F ixed the case where GI file not found errors were displayed when upgrading project to Unity 5.2.
- GI: Fixed a crash when moving reflections probes in GI visualisation views.
- GI: Fixed loading a LightmapSnapshot.asset with realtime GI data. The issue was introduced in 5.2.0p1.
- Graphics: Fixed global shader property changes done from Light CommandBuffers not affecting later rendering (5.2 regression).
- Graphics: Fixed regression on GetNativeTextureID
- IL2CPP: Added support for access default parameter values via reflection.
- IL2CPP: Allow a cast of T[] to IList (where BaseT is a base class of T) to work correctly.
- IL2CPP: Allow il2cpp.exe to work if a '#' character is in the installation path.
- IL2CPP: Allow WebRequest to work with IPv6 addresses.
- IL2CPP: Corrected a code generation error with the JsonFX library with the error message: "not implemented on non-abstract class".
- IL2CPP: Corrected an error in the negation of a float converted from an unsigned integer.
- IL2CPP: Corrected C++ code generation when a struct inherits from a generic interface.
- Il2CPP: Corrected the behavior of Marshal.OffsetOf for structures with explicit packing.
- IL2CPP: Implemented the correct rounding behavior (banker's rounding) for the Math.Round method.
- (661630), (690171) - IL2CPP: Implemented the CustomAttributeData.GetCustomAttributes methods for attributes with a default constructor.
- IL2CPP: Prevent a NullReferenceException exception from being thrown in the KeyValuePair ToString method when the value is a reference type.
- IL2CPP: Prevent a used block from being marked as dead during conversion if it is immediately after a try block with an explicit leave opcode.
- IL2CPP: Prevent the exception "MissingMethodException: No constructor found for System.Resources.RuntimeResourceSet::.ctor(System.IO.UnmanagedMemoryStream)" from occurring when the TZ4NET assembly is used.
- IL2CP P: Allow GetCurrentProcess to work.
- IL2CPP: Allow il2cpp.exe to run when its installation path includes a '#' character followed by a space character.
- IL2CPP: Corrected a KeyNotFoundException during code generation in the VTableBuilder.GetVirtualMethodTargetMethod method of il2cpp.exe.
- IL2CPP: Corrected Marshal.OffsetOf when using enums fields with FieldOffsetAttribute
- IL2CPP: Ensure methods needed for enum arrays are converted.
- IL2CPP: Fixed assert on socket error.
- IL2CPP: Fixed comparison to Epsilon.
- IL2CPP: Fixed error when using 64-bit Interlocked operations on 32-bit devices.
- IL2CPP: Fixed pinning of structures with ExplicitLayout.
- IL2CPP: Fixed reading pointers with multiple levels of indirection.
- IL2CPP: Fixed unsafe pointer to struct assignment.
- IL2CPP: Fixed various performance issues by doing less type initialization at startup.
- IL2CPP: Implemented the IsTransparentProxy icall, whic h always returned false.
- (710797), (705882) - IL2CPP: Prevent a type T from being stripping if it is used an GenericClass field in a MonoBehavior or ScriptableObject that is already being preserved.
- IL2CPP: Speed up retrieving classes by name.
- iOS/IL2CPP: Completed the IPv6 implementation.
- iOS: Fixed append regression when certain splash screens are changed after initial build.
- iOS: Fixed path stripping when trailing characters are present
- iOS: Fixed touch screen keyboard when switching between single/multi line.
- iOS: Fixed WWW crash when not keeping reference to instance.
- iOS: Fixed interop of OpenGL ES and Siri overlay
- iOS: Fixed iOS 9 side by side multitasking. It will work only if target resolution is native and it's not being overridden via script.
- iOS: Fixed multitasking snapshot creation.
- iOS: Fixed numerous issues on iOS7 related to restoring app from background.
- iOS: Fixed system dynamic fon t suppor t on iOS 9 where only the first font could be read from certain font collections and font substitutes, as identified by the OS, were not handled.
- iOS: Fixed WWW not reporting error in some cases (like no networking available).
- Lightmapping: Fixed lightmap UV generation to be identical across platforms.
- Mecanim: Allow SMB function call even when Animator is disabled but updated manually by user.
- Mecanim: Fixed a crash when reimporting animations used in an overridecontroller.
- Mecanim: Fixed a crash when setting an Override Controller with no controller to override.
- Mecanim: Fixed memory leak with Animator.
- Mecanim: Fixed null reference when creating transition to an empty state machine.
- Mecanim: Fixed Transition inspector not showing the proper transition.
- Mecanim: Fixes crash when having an OnStateMachineEnter on first eval.
- Networking: Fixed scene objects with NetworkTransform not synching.
- Network ing: Pre vent adding network connections that are not ready as observers.
- OpenGL ES: Fixed missing 1x1 mip levels in textures.
- OpenGL: Fixed OSX standalone crash
- OpenGL: Fixed shader compilation error when using GLSL precision qualifier.
- OpenGL: Fixed Unity shader compiler crash when compiling for OpenGL target.
- Particles: Fixed issue causing batched particles drawn after an object with negative scale to flip and become invisible.
- Particles: Fixed issue where moving emitters in the editor would cause them to emit their particles along a trajectory from their start position.
- Physics2D: Ensure that 'Infinity' cannot be specified for 2D collider offset.
- Physics2D: Stop Rigidbody2D X/Y Constraints from occasionally moving the body to the world origin.
- Physics2D: Stop trigger-contacts being reported early when using continuous collision detection.
- Physics: Fixed SliderJoint2D motor-speed backwards compatibility prior to 5.1.1p3 .
- Plugins: Editor would report incorrectly that native plugin is colliding with itself.
- Profiler: Fixed Rendering detailed stats. Stats for Draw Calls and Total Batches were previously swapped.
- Profiler: Show profiler statistics of manually rendered camera.
- Samsung TV: Fixed "Unknown Platform" error when passing "Samsung TV" to AudioImporter.ContainsSampleSettingsOverride.
- Samsung TV: Fixed issue where Development builds would inappropriately report security errors.
- Samsung TV: Fixed issue where some textures would not display properly on 2013 TVs.
- Scripting: GL.IssuePluginEvent(eventID) is now obsolete.
- Shaders: Fixed GrabPass missing game view viewport offset in the editor.
- Shaders: HLSL shader compilation fIxed floating point division by zero by initialising x components of surfIN members to 1.0.
- SpritePacker: Prevent Sprite Packing called randomly due to bug in hash Generation.
- Tizen: Fixed cras hes on l aunch of Tizen projects.
- Tizen: Fixed Tizen Store certification errors.
- Tizen: Implemented an API to retrieve the window handle.
- Tizen: Improvements to error messages.
- UI: Fixed crash related to using multiple materials / submeshes on UI elements.
- UI: Fixed ScrollRect causing immediate child view with LayoutGroup to not get layout callbacks.
- UI: Fixed issue where Selectables (image, toggle, etc) would hold a reference to a sprite when a new scene was loaded. This would lead to the sprite staying in memory even if the reference was not in the new scene.
- UI: RawImage component now uses the same vertex generation code as normal image components fixing a slight vertex offset error.
- Universal Windows Apps: Fixed crash in WebcamTexture.
- Universal Windows Apps: Fixed plugin processing.
- Universal Windows Apps: Splash screen is correctly resized with app window.
- Version Control: Do not use cached status for checking editability in VCS.
- VisualStudio - Fixed a bug where VisualStudio could fail to open if it was busy while Unity was trying to open it.
- VR: Fixed point light rendering issue with deferred renderer.
- VR: Fixed regression with linear lighting and anti aliasing on windows.
- VR: Fixed GearVR plugin issue. GearVR builds now render properly.
- VR: GearVR: Fixed gles20 rendering crash.
- VR: Overall stability improved.
- Windows Phone 10: Fixed an issue whereby the touchscreen keyboard was not working.
- Windows Phone: Fixed RuntimeInitializeOnLoad to support WP8.1.
- Windows Store Apps: App window is correctly activated with independent input source enabled.
- Windows Phone 8: Fixed an issue with build and run for projects with spaces in their names.
- Windows Store Apps: Fixed invalid IL code in UnityEngine.Networking.dll.
- Windows Store Apps: UnityEngine.pdb file is installed along UnityEngine.dll.
- WSA/UWP : Hide D 3D11 warning D3D11_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMS.

Known Issues
- Scene view picking in linear color space does not work for DX11 in 2x MSAA (quality: fantastic). The workaround is to set quality to less than "fantastic". This issue will be fixed in a future patch release.

Summary of Unity 5.2.1